Garth (Gamma World)

Garth is a non-player character introduced in Gamma World Exploration Module The Legion of Gold GW1 by Gary Gygax with Luke Gygax and Paul Reiche III for beginning and intermediate players. Garth has been traveling with his family (Marve his wife, Aaron his son, and Eilee his daughter) from Frizco (the post apocalyptic version of San Francisco). This journey took them through a nearby area of intense radiation (the game master can decide where this was but the closest to the family's location when discovered by the player characters is due south along the highway) and Eilee has become sick from exposure. The family has taken shelter in an old biohazard government shelter from the Cold War (a conflict that lasted from 2150 to 2193) era. Garth was a member of the Coast Guard down in Frizco (a Restorationist soldier) and is wearing powered scout armor (with 15 hours of use left). He has an energy mace, a Mark VII blast rifle, one stun grenade, two energy grenades, and one large concentrated damaged pack. His family will have locked themsleves in the shelter for security and to tend to Eilee but will not give more information unless the player characters appear genuinely friendly in which case they will invite them down into the shelter to talk. The family is certain something unnatural has happened to Eilee, and they are right- she's become mutated gaining the power of telepathy (with the power to use mental blast attacks) and light manipulation. If the player characters appear hostile at the door the family will prepare to defend it's self instead of inviting themdown, the player characters would have to break the door to get to the family and will find that Garth, his wife, and son have created a barrier of trash and debre to delay the characters advance (takes six rounds to clear). Assuming the player characters are indeed helpful in nature the family will be cautious but welcome the aid and ask to be escorted to the city of Horn. If guided to Horn and treated well they will give the players some items and domars (the old global currency still used by the Restorationists). Garth will give them an energy grenade as part of this gift. While being escorted they will not sell any of their items nor let the player characters use them- the family will not give this reward if the player characters go out of thier way to find hostiles along the way- seeing such as putting them in danger.