This article is on the subject of the United Nations of Earth in Paradox Interactive's Sci-Fi Grand Strategy game 'Stellaris'.
Story Mode Trailers[]
The Story Mode trailers released by Paradox Interactive tell an unfolding story utilizing the pre-set Empires available to players such as the United Nations of Earth;
- Stellaris: Apocalypse Launch Trailer - The United Nations of Earth's Europa 7 Colony is attacked by an unknown menace which unleashes a Colossus superweapon on the planet. The effect of the weapon is not shown though given how many are stated to have perished (billions) because of it, and it's blue aesthetic appearance, it can be determined to have been a Neutron Sweep which would have destroyed all Pops (people) on the planet but left it open to future habitation.
- Stellaris: Apocalypse "The Response" Trailer - In response to the attack upon Europa 7, the Commonwealth of Man allies with the United Nations of Earth against the unknown menace and unleashes it's own Colossus superweapon destroying an entire alien world with a World Cracker superweapon.
Initial Release[]
The United Nations of Earth in Stellaris prior to the ??? update.
- Name: United Nations of Earth
- Authority: Indirect Democracy
- Governing Ethics: Xenophile, Fanatic Individualist
- Founding Species: Human (Mammalian, Contenental Preference, Quick Learners, Nomadic)
- Starting Weapons Tech: Nuclear Missiles
- FTL Method: Warp Drive
- Ship Model: Mammalian
The myriad Human nations that constitute their interstellar government are disparate, yet united in purpose. These bipedal mammalians have developed a society that encourages and even thrives on individual freedoms and cultural differences - as a result, Humans tend to integrate well with alien populations. Despite this, they have strong martial traditions (produced by millennia of intermittent warfare on their homeworld) and their sometimes aggressive and unpredictable nature should not be underestimated.
Pre-2.6 Version[]
- Name: United Nations of Earth
- Authority: Democratic
- Civics: Beacon of Liberty, Idealistic Foundations
- Governing Ethics: Xenophile, Fanatic Egalitarian
- Founding Species: Human (Humanoid, Continental Preference, Adaptive, Nomadic, Wasteful)
- FTL Method: Hyperdrive
- Ship Model: Humanoid
The myriad Human nations that constitute their interstellar government are disparate, yet united in purpose. These bipedal mammalians have developed a society that encourages and even thrives on individual freedoms and cultural differences - as a result, Humans tend to integrate well with alien populations. Despite this, they have strong martial traditions (produced by millennia of intermittent warfare on their homeworld) and their sometimes aggressive and unpredictable nature should not be underestimated.
Current Release[]
As of the Overlord expansion.
- Name: United Nations of Earth
- Origin: Prosperous Unification
- Authority: Democratic
- Civics: Beacon of Liberty, Idealistic Foundations
- Governing Ethics: Xenophile, Fanatic Egalitarian
- AI Personality: Federation Builders
- Founding Species: Human (Humanoid, Continental Preference, Adaptive, Nomadic, Wasteful)
- FTL Method: Hyperdrive
- Ship Model: Humanoid
The myriad Human nations that constitute their interstellar government are disparate, yet united in purpose. These bipedal mammalians have developed a society that encourages and even thrives on individual freedoms and cultural differences - as a result, Humans tend to integrate well with alien populations. Despite this, they have strong martial traditions (produced by millennia of intermittent warfare on their homeworld) and their sometimes aggressive and unpredictable nature should not be underestimated.
Unique Attributes[]
The United Nations of Earth is currently capable of spawning into a game after it starts. Earth is able to spawn as a Pre-FTL civilization and if it does so in the Early Space Age upon achieving FTL it'll become the United Nations of Earth. Earth appearing in the galaxy during any other Pre-FTL stage will not have this transformation happen.